INTRODUCTION TO HUMAN COMPUTER INTERACTION (CIT 353) SEMESTER TEST
- Please note that this is an online based test and it’s an open invigilation process i.e. individual partakers are required to follow the instructions provided.
- Please be informed that the questions in this exam spans across all questions in this lesson and as such candidate are advised to be aware of non-related lesson questions.
- Do not close the Exam Window or try to restart the system after clicking “Start Test” button.
- Each question is followed by four alternative answer marked as A, B, C and D. The candidate shall choose the most appropriate answer to each question and mark the same through click of mouse or touch against the appropriate answer. Chosen answer will be highlighted and will automatically be saved. The questions are answered at once within the stipulated examination time.
- Candidates can make changes in their answer already chosen/marked since all questions are displayed.
- Candidates are advised not to click the “finish” button when note done with the entire exam question as this action will not allow backwards or a return options
- Countdown clock will start on commencement of the test question and will be displayed on the top of the Test. Note allowed time is 30 minutes for all questions.
- In case of restarting / shut down of computer due to technical reasons, immediately report the same to the organizing body (Leadpreneur Academy). Answers already marked and time of the testwill be saved and the candidate will be able to resume the test from the exact point that last appeared before him/her.
- Make sure you are fully ready to start the exam before clicking the start test button
Good Luck and Success.
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Q. 1. Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. (True/False)
Q. 2. Human-computer interaction involves exploring easier-to-learn or more efficient interaction techniques for common computing ——–.
Q. 3. Interaction techniques that share the same metaphor or design principles can be seen as belonging to the same ———style.
Q. 4. The study of paradigms is concerned about how an interactive system is developed to ensure its usability and how that usability can be demonstrated or measured.
Q. 5. The era of personal computing came on board in ——–with the introduction of the Paper’s LOGO language for simple graphics programming by children.
Q. 6. In ———–, Schneider man improved upon direct manipulation of objects on the computer by introducing a graphically-based interaction of visibility of objects.
Q. 7. The mouse was developed at Stanford Research Laboratory in——-as part of the NLS project to be a cheap replacement for light-pens.
Q. 8. The original work on VR was performed by Ivan Sutherland when he was at Harvard between ——— and ———-.
Q. 9. An ————technique or user interface technique is a combination of input and output consisting of hardware and software elements that provides a way for computer users to accomplish a simple task.
Q. 10. ————-of interaction conceptually outline the arrival of new technologies creating a new perception of the human-computer relationship.
Q. 11. Humans are good at recognizing the “————-” of a situation and reacting appropriately.
Q. 12. Another initiative that improves human interaction is Handwriting————-.
Q. 13. A touch-sensitive screen detects the presence of finger or stylus on the screen.
Q. 14. X-rays are largely absorbed by the screen though not from the rear. (True/False)
Q. 15. Electrostatic field leaks out through tube to the user. (True/False)